Important: Mipmaps help improve the image quality of textures that are used in 2D contexts (e.g., for alert texts), but mipmaps must not be used in 3D contexts. Textures under the “World” category have no mipmaps and are intended for drawing in the world space, whereas other textures do have mipmaps and should not be used in the world space.
blank (all white, full opacity)
clear (transparent, zero opacity)
arrow-rotate
arrow-rotate-ccw (same texture file, with mirrored coordinates)
misc-check
misc-x
world-rotate
world-rotate-ccw (same texture file, with mirrored coordinates)
world-rotate-chevrons
world-rotate-chevrons-ccw (same texture file, with mirrored coordinates)
world-ring
world-circle
world-triangle-bordered
world-hexagon-bordered
world-circle-bordered
world-diamond-bordered
world-pointer
world-teardrop
world-teardrop-down (same as world-teardrop, with flipped coordinates)
world-dir-n, world-dir-nw, etc.
world-num-0, world-num-1, etc.
world-num-gt9
world-letter-a, world-letter-b, etc.