LibMultiAccountCollectibles

Developer Reference

Table of Contents

  1. Getting Started
  2. Constants
  3. Functions

Getting Started

First, add LibMultiAccountCollectibles (LMAC) as a dependency in your addon's manifest:

## DependsOn: LibMultiAccountCollectibles>=1

The library can be accessed via the LibMultiAccountCollectibles global variable, and it is recommended that you localize it for usage; for example:

local LMAC = LibMultiAccountCollectibles

Constants

Callbacks

LMAC.EVENT_COLLECTION_UPDATED  -- Fired when collection data has been updated, either by the player having collected something or data for other accounts have been imported

Functions

Get the list of servers and accounts for which data is available:

LMAC.GetServerAndAccountList( alwaysIncludeCurrentAccount )

If the optional alwaysIncludeCurrentAccount parameter is true, the current account will be included even if the user has added the account to the exclusion list in the settings.

The return is a list of tables, with the current server sorted to the front; each table entry has the following members:

Determine if a collectible is collected:

LMAC.IsCollectibleOwnedByAccount( server, account, collectibleId )

If server is omitted (nil), the current server is assumed.

If account is omitted (nil), the current account is assumed.

Determine when an accounts's collection state was most recently scanned:

LMAC.GetLastScanTime( server, account )

If server is omitted (nil), the current server is assumed.

If account is omitted (nil), the current account is assumed.

The return is a Unix-style timestamp.

Callbacks:

LMAC.RegisterForCallback( name, eventCode, callback )
LMAC.UnregisterForCallback( name, eventCode )

eventCode is one of the LMAC.EVENT_* constants.

Open the LibMultiAccountCollectibles settings panel:

LMAC.OpenSettingsPanel( )